![]() There’s no walls, no floor…just you and the wing. This is a special aircraft designed just for VR to give you the sense of REALLY flying. Scroll down the Aircraft list and try the Aerolite 103.Like the Throttles, you have to pull up on the handle! Try the detented flap handle on the 737 and 747. You have to pull UP on the throttles to get over the notch into Beta and Reverse. Try the detented throttles on the KingAir.Knobs get twisted…switching get flipped, levers get dragged etc. All of the rest of the manipulators in the aircraft should behave how they would in real life. Your first instinct will be to move the yoke like a real yoke…pulling toward you…pushing away from you….we still may add the ability to do this but trust me it will fatigue you to have to hover your arm in the perfect position for a long flight. To control the aircraft’s pitch, tilt your WRIST up/down. To control the aircraft’s roll, turn your wrist left/right as if you were turning a doorknob. I recommend comfortably placing your hand on your lap or on an armrest. While attached, you can move your VR controller anywhere because the location of the controller does NOTHING. The yoke is latching which means you click it once, and then you are attached to it until you click again. GRAB THE YOKE! The yoke is a SPECIAL manipulator.They all have a full set of working manipulators. Many have hotspots in the passenger seats as well so you can put on the autopilot and watch the flight from there (we know you want to!). They all have hotspots in the pilot and copilot seats. Essentially, you should be able to do everything with the VR controllers and not need the keyboard or the mouse. The default aircraft have the minimum level of detail and usability that we expect to offer. You should be able to interact with any switch/knob/lever etc that you would have expected. All of our default aircraft (with the exception of the F-4, CirrusJet, and SR-71) are completely VR-ready.Of course, we expect many of you will return to your hardware devices, I think it’s still a good idea to leave your comfort zone and just have a little fun too! I think it’s important to see how usable things are without the need for any hardware at all. I encourage you to abandon them…cut the cords man!!!!….move your chair away from your desk….just for a little while…and try flying the aircraft with JUST the VR controllers. I know many of you have very elaborate and expensive hardware setups. ![]() We will continue to add features and make adjustments based on user feedback. Aircraft authors should begin getting their aircraft ready to support VR headsets (documentation coming soon!). It works very well but it does have limitations and artifacts like you’d expect from an early release. The purpose of this is to let you all play around with it. This does not contain the final set of features. You do NOT need to purchase X-Plane through Steam even though the Steam App is a requirement. In addition, you’ll need a Windows PC* with modern hardware and an installation of Steam and SteamVR. It is, of course, our goal to maintain support with all mainstream and common headsets in the future but at this moment, these are the only two officially supported systems. At this time, these are the only two headsets to have official support. In order to use VR with X-Plane 11, you need an Oculus Rift CV1 (with Touch Controllers) or an HTC Vive. Objects and manipulators are the right sizes and distances…just stand next to the tires or engines on one of the airliners and you’ll understand what I mean by scale. You also get a sense of scale for the first time. VR lets you have unlimited freedoms to move your head and body around naturally. For the first time EVER, you can fly precisely and accurately by looking around and interacting with the cockpit without being anchored to a narrow field of view and small clickable hotspots viewed from unnatural angles. Once you try a VR headset, you’ll never want to fly without one again. After an intense year of development and a few demos of the technology at various Flight Simulator conferences, it’s finally time to let you all in on a preview of X-Plane 11 with VR support built-in! I will admit that I personally thought this was another technologic fad that was going to fade without ever gaining traction but I’m happy to say that I think I was wrong.
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